
Using Conflict System Rev D, Traitor allows the Players to do more at that table.
The Conflict System Rev D uses a 1d100 base system to allow players to use any Skill, passion, luck, technology, or Past conflict to create a SkillSet to overcome the GM set challenges.
Rev D allows the players to pick the level of detail they want to use to resolve the effects of their SkillSets at the table. The more detail a player wants the more choices they will make, the less they want the more the system automates those choices.
Rev D has a set EF range, that can be changed based on tehpower level the playters want. Traitor is the First release using this new system and it is a Game that plays in new ways and gerared towards those who enjoy playing the role of a character placed in a difficlut and evolving situations that can change who they are and what they will do. Se beklow for a quick idea of what the game is about.
What kind of RPG is Traitor
At any time in the game a Player can look at the Trust Player and
say out loud “I betray the rebellion and send the location of the
rebel base”.
The Game ends, the Trust wins, and the Traitor should explain
why their character chose to turn.
You Cannot Play Just to Win
Players of this game must be focused on playing the role of the
characters they create. Characters need to have Flaws: weaknesses, losses from the war, the desire for power or glory, or painful
injustices that need to be revealed and fixed. The Trust Player
needs to be smart enough to play on these character flaws, while
the Players need to react as their characters when the Trust Player
plays on the flaws. As new information is revealed or the groups
tension rises with new Events and traps, the players need to play
and react as their character.
A rebel party, united and determined to simply beat the Trust, will
win. Playing your character when the Trust Player tempts you is
crucial to this game. The players must play as a rebel who could
be tempted and turned traitor or really there is no reason to play.
This is Not a One Shot
To build up enough tension, traps, and lies to turn a player should
take a few events. To build a Traitor could take several sessions.
So prepare to play traitor for at least 3 or 4 sessions even though,
unlike other role playing games, it has a way for it to end.