![For Whom the Bell Tolls (Level 17 PCs) For Whom the Bell Tolls (Level 17 PCs)](http://adamant.rpgnow.com/images/8123/157988-thumb140.jpg)
For a level 17 party!
In the vast emptiness of the Astral Plane, a bell is ringing.
Ding! Demons are beckoned with its call.
Dong! Angels rise with its chorus.
Ding! Its song spells ruin and woe.
Dong! The fate of worlds hang in the balance!
Somewhere on the Astral Plane, the Bell of Eternity is ringing. This mysterious relic of a forgotten age brings the ruin of whichever world it finishes its song upon. The forces of both angels and demons are vying for its control, and success for either faction spells doom for the PCs! The party must claim the Bell on their own, caught in a battle between fiends and celestials in the Astral Plane!
For Whom the Bell Tolls includes PLAYER SAFE MAPS - maps you can show your players for each encounter area that does not reveal important details like the locations of traps, treasure, or hostile creatures.
SAVE $3 WHEN YOU PURCHASE THIS PRODUCT WITH DUNGEONS ON DEMAND: VOLUME TWO!
(click the link above to view the bundle)
Dungeons on Demand is a line instant dungeons you can drop into your campaign, each is designed for 4-5 player parties of specified levels, and each dungeon is complete with a back story, hand drawn maps, traps, puzzles, and reference information to monsters and treasure. You can customize each one to fit in your campaign however you wish, and each one can be played through in one or two gaming sessions.
EVERY DUNGEONS ON DEMAND ADVENTURE FEATURES
Player Safe Maps - Maps for each encounter area (and the dungeon as a whole) come prepared for both the players and GMs. Helpful for when you want to give the party something to visualize without revealing hidden monsters, traps, and treasure.
Quick Reference Icons - GM maps are fully labelled and complete with quick reference icons. These icons give you all the information a GM needs for an encounter area - whether there's monsters lurking to fight, traps the party must contend with, hidden treasure, NPCs to talk to, or a puzzle they must solve. Each icon is given a complete description in the encounter break down.
Combat Difficulty Gauges - Each encounter description provides detailed information on how monsters perform in battle. These gauges allyou to quickly determine how difficult a fight will be for an appropriately leveled party. These gauges rate an encounter from 1 star (very easy) to 5 stars (deadly). Complete with core rulebook page references and full descriptions of custom monsters!
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Dungeons on Demand is not affiliated with Wolpertinger Press or Dungeon-on-Demand, but you should definitely check them out!
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Author Dan Coleman has been a Dungeon Master for two decades now, first picking up the dice with second edition. He can tell you what THAC0 stands for, a first level fighter's saving throw against rods, staves, and wands, and why players get excited to find "Treasure Type H."
Since then he's been through every new edition, and has written custom classes, spells, items, adventures, and system mods for each. By day he's a humble graphic designer and illustrator, but by night he's a full time role-player and game designer.
Take a look here: https://www.facebook.com/dcolemanproductions