
Let the dire rugrat put the role back in your role-play! Like the troublesome mischievous creature we are named after, dire rugrat publishing delights in bringing a little excitement to what could have otherwise been a peaceful, though perhaps comparably dull evening at the local tavern.
Tangible Taverns is a series designed to bring life back to the much visited watering hole, a common setting while adventurers are on the road.
The second instalment, Tuffy's Good Time Palace, details a dilapidated tavern filled with the city's least desirables. The drinks are terrible, the food is limited to the pickled variety, and not a soul would bat an eye at stealing your coin purse.
This book includes detailed information on a local gang and its leader, the town healer (who could be more than he seems), and of course the memorable tavern employees (including Tuffy herself); rumour and event tables, and a tavern map, meaning you are all set to have some role-playing fun when your PCs stop off for a drink.
Price: $1.75